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Kohan: Immortal Sovereigns was released in 2001, and though it wasn’t a blockbuster success, many of those who actually played it loved it. Its particular take on real-time strategy focused on the strategic control of companies of troops and on eliminating much of the tedious micromanagement often associated with the genre. As such, the game proved to be an innovative change of pace from the conventions of real-time strategy. The sequel, Kohan II: Kings of War, retains its predecessor’s unique gameplay while also making key changes that distinguish it both from the original and from any other RTS games in the intervening years. And while some of the changes streamline a slickly designed RTS model even further, they don’t detract from this great game’s own winning formul

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